Devlog Entry 3: Robot Dog and AI


September 5, 2024

Today, I'm focusing on creating AI for a robotic guard dog. I need to create convincing procedural animations for this character.

I'm working with the basics of IK and interactions with the environment. I've set up a system where the dog adjusts its steps based on the ground distance. It's progressing slowly but surely.

Checklist for procedural animation:

  • IK system in place
  • Fixed point on the ground
  • Target attached to the body
  • Raycast for height detection
  • Move foot if the distance is too large
  • Add delay for a zigzag pattern


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