Devlog Entry 6: Clear Objectives and Final Touches


October 1, 2024

I now have a clear goal: finish the game as quickly as possible while adding the essential elements to make it playable. Here's the plan:

  • Add a main objective in the UI: infiltrate 3 PCs.
    • Interact with a PC.
    • Validate the action.
    • Once all 3 PCs are infiltrated, a new objective appears: exit the building.
  • Add menus:
    • Pause menu
    • Death/restart menu
    • Ending screen
  • Level design: improve the hangar and existing rooms.
  • Gameplay improvements:
    • Adjust camera FOV
    • Add the guard dog somewhere in the game
    • PC interaction
    • Add UI interactions for doors and switches.

Next step: upload a playable version to Itchio. ;)


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